Feb 26, 2010, 05:31 PM // 17:31
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#1
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Krytan Explorer
Join Date: Apr 2007
Location: Manchester, England
Guild: Gil Worz Is Srs [Bsns]
Profession: N/A
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25th Feb update - Dwarven Battle Stance.
Hey guys,
just wanted to know what the community thinks of the update for warriors, whilst at the same time putting a few opinions of mine own forward.
Copy/pasting the whole thing is a bit ugly, so I'm going to start the discussion off with this:
Dwarven Battle Stance: decreased Energy cost to 5; changed functionality to: "Elite Stance. For 5...10...11 seconds, if you are wielding a hammer, you attack 33% faster, you gain +40 armor, and your attack skills interrupt foes when they hit."
For me, this is my favourite part of the update. I've been waiting for a new elite skill to use for a while and I think this is perfect.
Playing around with a few skills at the moment, but this works really well with Dwarven stability and AoE attack skills such as Whirlwind and Crude swing.
So then, what do you guys think?
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Feb 26, 2010, 06:02 PM // 18:02
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#2
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Frost Gate Guardian
Join Date: Nov 2009
Guild: [TWWT]
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Wonderfull, and with maxed dwarven reputation and dwarven stability it can be kept up.
Warry's are back in the caurse now!
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Feb 26, 2010, 06:17 PM // 18:17
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#3
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Staggering Blow would compliment it well due to the fast activation time it now has and the small amount of Adren needed.
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Feb 26, 2010, 06:22 PM // 18:22
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#4
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Academy Page
Join Date: Aug 2009
Guild: Everlasting Sacred Path [ESP]
Profession: R/
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Dwarven Battle Stance looks great, can't wait to try out some new builds with it. On the same note, how about Forceful Blow? The update added stance removal AND it is unblockable.
Start of the build i've been trying out (needs more work of course), doesn't have knockdown at the moment, which is the biggest weakness I think,
Crude Swing
Whirlwind Attack
Forceful Blow (E)
Fierce Blow
Auspicious Blow
Mighty Blow
Mokele Smash
For Greater Justice/Drunken Master/Flail - Haven't figured out which is more useful in this build, IAS or better adrenaline gain
Devastating Hammer could fit well into this as well as Magehunter's Smash/Earthshaker paired with staggering blow to get the weakness needed for the other attacks in the build.
Equip should definitely be a furious hammer
Last edited by ArtemisTheYounger; Feb 26, 2010 at 10:44 PM // 22:44..
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Feb 26, 2010, 07:18 PM // 19:18
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#5
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Academy Page
Join Date: Jun 2008
Location: United States of America
Guild: Ninjanators of Doom [NjoD]
Profession: Me/E
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cough cough farming with a warrior and new spirit rift cough
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Feb 27, 2010, 12:46 AM // 00:46
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#6
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Jungle Guide
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this skill is almost like a supershield for hammer wielders.
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Feb 27, 2010, 12:51 AM // 00:51
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#7
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Honestly, my favorite build is the one we posted on PvX -
http://pvx.wikia.com/wiki/Build:W/any_Dwarven_Hammer
AoE interrupts and room for AoE KD's, etc, etc. is just sooooo nice.
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Feb 27, 2010, 03:30 AM // 03:30
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#8
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Wilds Pathfinder
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
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May take that for a whirl on my ranger :P yano, for giggles and what not..
*and that my war is now only a pvp toon../sigh
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Feb 27, 2010, 07:21 PM // 19:21
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#9
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Grotto Attendant
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Quote:
Originally Posted by Karate Jesus
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Aside from the lack of SY!, that's a beautiful build.
I'm going to try it out with Yeti, Renewing, and SY! in the options. Let's see how the energy does...
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Feb 27, 2010, 07:33 PM // 19:33
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#10
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Krytan Explorer
Join Date: Apr 2007
Location: Manchester, England
Guild: Gil Worz Is Srs [Bsns]
Profession: N/A
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Quote:
Originally Posted by Chthon
Aside from the lack of SY!, that's a beautiful build.
I'm going to try it out with Yeti, Renewing, and SY! in the options. Let's see how the energy does...
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I found energy a pain when running a similar build.
Gonna try it with a zeal hammer, and maybe AoS aswell.
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Feb 27, 2010, 10:28 PM // 22:28
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#11
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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AoS? Avatar of Something? Aura of Stupidity? I can normally decipher these but seriously you can't abbreviate everything. There are hundreds of skills you know. /sigh
Last edited by Winterclaw; Mar 15, 2010 at 06:15 AM // 06:15..
Reason: toning it down
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Feb 27, 2010, 10:48 PM // 22:48
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#12
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Air of Superiority.
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Feb 28, 2010, 12:14 AM // 00:14
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#13
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Grotto Attendant
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Update: Build as posted on wiki has total energy failure, even if optional slots are left empty. Solution: replace FGJ with Auspicious Blow, or use it in an optional slot.
Ultimately though, I'm having trouble justifying this over Earthshaker. KD stops not only the current action, but the next 3 sec worth of action.
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Feb 28, 2010, 12:53 AM // 00:53
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#14
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Chthon
Update: Build as posted on wiki has total energy failure, even if optional slots are left empty. Solution: replace FGJ with Auspicious Blow, or use it in an optional slot.
Ultimately though, I'm having trouble justifying this over Earthshaker. KD stops not only the current action, but the next 3 sec worth of action.
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This. It's inferior to earth shaker, but still pretty damn fun.
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Feb 28, 2010, 01:09 AM // 01:09
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#15
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Frost Gate Guardian
Join Date: Jun 2008
Location: Bangladesh
Guild: [SOUL]
Profession: W/D
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Quote:
Originally Posted by zelgadissan
Air of Superiority.
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Aura of Stability
Quote:
Originally Posted by Arkantos
This. It's inferior to earth shaker, but still pretty damn fun.
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Did it get changed so that it looks cool or something where you use it? This is what the update notes said.
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Feb 28, 2010, 01:22 AM // 01:22
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#16
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Quote:
Originally Posted by The Mad Addict
Aura of Stability
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Quote:
Originally Posted by BenC777
I found energy a pain when running a similar build.
Gonna try it with a zeal hammer, and maybe AoS as well.
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Context clues FTW. Of course, we could both be wrong and maybe he's wanting to wield a hammer as the Avatar of Sweetness.
As for the Earth Shaker change, if you're within a certain range of someone using it, your screen will shake a little and you'll hear a loud sound of the hammer hitting the ground.
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Feb 28, 2010, 02:38 AM // 02:38
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#17
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Ascalonian Squire
Join Date: Dec 2008
Location: Littleton, CO
Guild: Angelic Valkyries Of Frost[ICE]
Profession: W/
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Quote:
Originally Posted by zelgadissan
As for the Earth Shaker change, if you're within a certain range of someone using it, your screen will shake a little and you'll hear a loud sound of the hammer hitting the ground.
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Also, debris will fly out of the ground due to the impact of the hammer.
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Feb 28, 2010, 02:41 AM // 02:41
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#18
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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My favorite aspect of this buff is the remaining "while holding a hammer" clause. I was worried it would screw up my Hulking Stone Elemental farm.
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Feb 28, 2010, 02:52 AM // 02:52
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#19
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Frost Gate Guardian
Join Date: Jun 2008
Location: Bangladesh
Guild: [SOUL]
Profession: W/D
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Quote:
Originally Posted by zelgadissan
Context clues FTW. Of course, we could both be wrong and maybe he's wanting to wield a hammer as the Avatar of Sweetness.
As for the Earth Shaker change, if you're within a certain range of someone using it, your screen will shake a little and you'll hear a loud sound of the hammer hitting the ground.
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O phat I gotta get on tomorrow and see it o.o
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Feb 28, 2010, 08:12 AM // 08:12
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#20
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Krytan Explorer
Join Date: Mar 2008
Profession: W/
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Quote:
Originally Posted by zelgadissan
As for the Earth Shaker change, if you're within a certain range of someone using it, your screen will shake a little and you'll hear a loud sound of the hammer hitting the ground.
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I bet this is a peek at the caliber of spell/attack animations in guild wars 2, the trailer shows a few that looked boss.
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